/*
	Copyright (C) 2008 by Jean-FranÁois Geyelin
	jfgeyelin@gmail.com

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the
	Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/


#include "Sound.h"
#include "all.h"
#include "safeFileIO.h"

int Sound::maxVolume;

#include <SDL/SDL_sound.h>

Sound::Sound(std::string fileName) {

    #ifdef SDL_SOUND


    #endif

    #ifdef FMOD_3
    sound = FSOUND_Sample_Load_safe(FSOUND_FREE, ("sound/"+fileName).c_str(), 0, 0, 0);
    referenceVolume = 100;
    #endif
}

Sound::Sound(std::string fileName, int volume) {
    #ifdef FMOD_3
    sound = FSOUND_Sample_Load_safe(FSOUND_FREE, ("sound/"+fileName).c_str(), 0, 0, 0);
    referenceVolume = volume;
    #endif
}


Sound::~Sound(void) {
    #ifdef FMOD_3
    FSOUND_Sample_Free(sound);
    #endif
}



void Sound::play(void) {
    #ifdef FMOD_3
    int channel = FSOUND_PlaySound(FSOUND_FREE, sound);
    FSOUND_SetVolume(channel, referenceVolume*maxVolume/255);
    #endif
}


void Sound::play(float percentage) {
    #ifdef FMOD_3
    int channel = FSOUND_PlaySound(FSOUND_FREE, sound);
    FSOUND_SetVolume(channel, (int)(percentage*(referenceVolume*maxVolume/255)));
    #endif
}

void Sound::setMaxVolume(int volume) {
    #ifdef FMOD_3
    maxVolume = volume;
    #endif
}


